Bitcoin News and Finance Square Enix to Bring Dungeon Siege IP to The Sandbox Skip to main content

Square Enix to Bring Dungeon Siege IP to The Sandbox

square enix

Square Enix, the Japanese game publishing and developing company, has announced a new deal with The Sandbox to allow one of its IPs to be featured in the metaverse-based platform. The company will bring elements of Dungeon Siege — one of its oldest intellectual properties — to The Sandbox, allowing players to include these elements in their own custom-made experiences.

Square Enix Partners With The Sandbox

Square Enix, a traditional gaming company, announced it is partnering with the metaverse-based platform The Sandbox, bringing one of its IPs to the virtual world. The IP that the company will introduce is Dungeon Siege, an RPG experience that has sold more than 1.7 million copies and spawned a series of sequels.

The collaboration will encompass the integration of the Dungeon Siege into the metaverse in two different ways. Square Enix will establish an interactive piece of land in the platform to allow players to enjoy experiences including Dungeon Siege elements, and to also recognize the ways in which they can integrate these elements to create their own stories.

The second integration contemplates the inclusion of voxel elements based on the Dungeon Siege universe for users to create their own experiences using the native Voxedit and Game Maker utilities. In this way, users will be able to create their own micro-worlds without writing code.

Hideaki Uehara, director of business development at Square Enix, stated:

Dungeon Siege has always been about inspiring adventure and entering The Sandbox metaverse to empower players to craft their own personal adventures opens an exciting new chapter for the franchise.

Uehara further stated the company was excited to see the franchise come to life in The Sandbox, powered by the imagination of its fans.

Dipping Toes Into the Metaverse

This is one of the first forays of Square Enix into a metaverse-based platform. However, the company had already declared it was contemplating a robust entry into blockchain and play-to-earn (P2E) experiences that include NFT elements.

In fact, the president of the company, Yosuke Matsuda, explained in a new year’s letter that the company will invest aggressively in areas including blockchain gaming and that self-sustaining token economies could fuel game growth.

Other gaming companies have already partnered with The Sandbox to bring their IPs to the platform. This is the case for Ubisoft, which also included its Rabbids intellectual property on the platform in February.

What do you think about Square Enix bringing Dungeon Siege to The Sandbox? Tell us in the comments section below.

Comments

Popular posts from this blog

Custodial Lightning Network Service Attack Discovered by LN ‘Newbie’ — Hacker Strikes 6 LN Custodians

On September 18, a Redditor posted to the r/bitcoin forum and explained how he discovered a way to “attack [the] lightning Network’s custodial services.” The Reddit account dubbed “Reckless Satoshi” wanted to figure out if a “discrepancy between real routing fees and service’s transaction fee can be exploited for a profit.” The researcher disclosed that he wanted to see how large the damage could be and said “it is bad.” 6 Lightning Network Custodial Services Attacked, Researcher Discloses Findings to Offenders Prior to Public Disclosure A Redditor called Reckless Satoshi published a disclosure post on r/bitcoin this past Saturday and disclosed how he had found a vulnerability with routing fees and some of the Lightning Network’s custodial services. The research attack was done in good faith and after it was complete he disclosed the bugs to the offending services before publishing his findings. Reckless Satoshi used the Lightning Network (LN) attack on six different services incl

Axie Infinity Down 40% Since Last Week’s Price High, Protocol Revenue Outshines Competitors

Last week, the game token leveraged within the Axie Infinity gaming universe skyrocketed to all-time highs, while other crypto markets remained extremely lackluster. During the last seven days, Axie Infinity’s platform token has dropped significantly in value shedding more than 12%. Meanwhile, the game platform’s smooth love potion token has slid over 8% over the last 24 hours. Axie Infinity Down More Than 40% Since All-Time High Not too long ago, the axie infinity (AXS) token was a topical conversation because it reached an all-time high on July 15. At the time, AXS managed to capture $28.93 per unit and since then it has shed 12.8% during the last seven days. The axie infinity (AXS) token is used within the blockchain-based game that involves battles between token-based creatures called “Axies.” AXS is used for the game’s governance system as well as other actions within the game. At the time of writing axie infinity (AXS) is exchanging hands for $16.70 per coin. AXS/USD on Ju

Play-to-Earn Game From Polker (PKR) Exchange Listing – Endorsed by Akon

The Play-to-Earn NFT based Polker.Game ‘s native token $PKR has been officially listed on the popular centralized exchange BitMart. Polker.game has been in the spotlight recently as Akon, the American R&B superstar and record producer gave his official endorsement of polker stating that the “game is revolutionary” and that Polker is “hands down.. the best play to earn, NFT game in the space.”. With the BitMart listing and celebrity endorsement from Akon, Polker is perfectly positioned to become a major player in the Play-to-Earn league. Watch Akon’s Video Here What is Play-to-Earn? Although not a new concept, play-to-earn has become a trending term due to the popularity of the NFT game AXIE infinity. In the past, previous play-to-earn games have also achieved success – however, thanks to the huge amount of development in the blockchain space in recent years the gaming experience is now massively improved. Play-to-Earn games are essentially free to play and open to anyone and

China to Crack Down on Copyright Infringement Through NFTs

Authorities in China are going after creators of digital collectibles based on other people’s works of art, the use of which was not authorized. The government offensive is part of a campaign to combat online copyright infringement and piracy with the participation of several departments. Regulators in China Move to Strengthen Copyright Supervision of Online Platforms The National Copyright Administration of China (NCAC) has recently launched a campaign against copyright infringement and piracy on the internet, together with the Ministry of Industry and Information Technology, the Ministry of Public Security, and the State Internet Information Office of the People’s Republic. A major objective of the initiative is to improve copyright supervision of online businesses by investigating cases involving the sale and distribution of infringing products on short video, live broadcast and e-commerce platforms, and promptly dealing with infringing content, the agency announced in a press r
Blogarama - Blog Directory